Pages

Sunday, September 17, 2017

Banzai

So after a very long wait,(some18 months), Mark finally in his new house we got to christen his garage with some games of Bolt Action today.

I rolled out my Jap's in a 1000 point game up against Mark's Brits. I haven't played Bolt Action for an age, in fact this was my first 2 edition rule set game. We made the usual blunders with the rules along the way as we got our brains back into the rule set and changes. After 6 turns I managed to win. The Banzai charge worked a treat for me and a well timed ambush order.





 The second game was a smaller brutal brash, 500 point game against Will's Germans. Unfortunally for Will my flame thrower team was on fire. They rampaged through several of his units before the rest of my troops cleaned up. So some fun games.
 
 
 
 

Sunday, August 13, 2017

Wife beating in Suburbia

Ha..Ha..Ha ..It's not what you think... its a board game!
So after a long hiatus in blogging, I though I get back into my blogging and start with the latest board games I've been playing.

 Yep, that's right, the wife has been beating me senseless in every game of Suburbia we have played so far. I picked this up a few weeks back, and after 6 games I still haven't won any. Dispite the losing, it's a fun game and something quite different from the typical board games I normally get. I would have actually never bought it, if I hadn't started a conversation with a gentleman in the shop at the same time as me. I'm glad I took his advise.

Here's a couple of shots of the box and a game in progress I swiped from the internet. I'm not going to review it as there are plenty of reviews out there. It's an enjoyable game for two players, I'm looking forward to trying it with 3 or 4 players.  Well worth a go if you get the chance.



I also picked up Mainframe on Friday, being a fan of the Android universe. Have yet to play it, but looks like a fun none brain taxing game. I'm pretty certain I'll be losing at that as well.



Now for a brain taxing game, have four or five drinks, then late at night bust out Ticket to Ride.
Yep, Ticket to Ride.. not just any Ticket to Ride, but the latest version, the Rails and Sails version. Oh and play it for the first time while your well into a Scotch bottle.  My wife is a huge fan of ticket to ride, so I bought her this as a random gift. 


It's definitely adding another spin on the game and a little mind bending with boats and trains and the need to manage how many of each you start with. Still, it's ticket to ride, so you cant go wrong.... unless you have had one or two to many drinks before hand.


And yep, of course I lost.

The telly so far, in the last few weeks since I started tracking our boardgames is 

Wife 13 
Me  2 





Saturday, August 12, 2017

American War of Independence

Wow, its been a long time since I last posted. How time fly’s.
Today was the Monthly South Auckland Club meeting.

So after many months of planning, we finally got around to playing a game of American War of Independence (AWI). The instigator of yet another game, so many months ago, one Mr Hazell ended up having to work today, so missed out. But thankfully we had had enough to field both sides and make up a good size table of 6 x 12 foot.

Glen and Saul had the British command, with Bryan, Cavan and myself fielded the American independence forces. Saul had come up with a planned scenario and kept the rules nice and simple for us.

One side would be defenders of two camps on the table, while the attackers entered the table at one of six locations. One at each short table edge and two on each of the long edge.

The British troops all had the elite rule, while the Continentals all had the wavering rule, and all the skirmishers for the Continentals also had the sharpshooter rule. The elite British troops we outnumbered by the lesser trained Continental troops, so that should balance out the sides.

Saul and Bryan rolled off as generals to see who would be attacker or defender. Bryan wining, we chose to be attackers.

The camps were deployed and Cavan rolled to see where he would come on and ended up with position 1, I then rolled after Saul deployed the first of his troops defending the first camp and came on at position 2.Glen then placed his British around the second camp in a square type defense as he had no idea where Bryan’s troops would enter from. Bryan then rolled up position 3 coming in beside my troops.

This overall table shot was from about half way through the game. 


The game then got underway with the Continentals moving onto the table and spreading out. Cavan got in a couple of canon shots into the Scots dealing damage, and halting them. My Indian skirmishers got stuck in to some of the British skirmishers that got to close.

From there things swung back and forth with Bryan's one unit of Cavalry breaching through the British lines and streaking along in behind them, mean while Glen held his positions.




Saul pushed forward taking the house and positioning around it.






With Cavan and myself pushing two directions into Saul's British that had come forward we soon dealt out some serious damage


My Indian unit were the heroes for the Continental's scalping everything the came into contact with.
(Awesome paint job by Saul)








Just after lunch Cavan and I had whittled down Saul's units breaking the British and wining the game.
Since it was still early we decided to continue on, with each side bring on reinforcements. So Cavan and Bryan bough back on a unit each (i think) while Saul bought back on about four units as his surviving ones retreated.

My Indians continued to be hero's scalping another unit and I finally managed to roll some decent command rolls and move all my troops across the table as did Bryan and Cavan bringing the British to there knees.

So a convincing victory for the American Continentals.

Great game and great fun. (its always great fun when you win ) The wavering rule for our troops wasn't as much of a hamstring as we expected it to be, but overall I think it worked quite well. Saul's fast advance I think undid him in the start and he couldn't recover.

Looking forward to another game in the near future.

While all that was going on Kevin and Jason played a few games of Saga, in between arguing over rules. I think they managed to get two games played in the end. More discussions over rules than actual play I think..all well mannered of course :-) 



Sunday, March 19, 2017

March Madness

After a hellish busy week at the office, I find a package arrive for me at home today. Finally my new airbrush turned up weeks after ordering it. Ordered off Ali Express so the time factor was expected, for the whopping cost of $50, about a 1/6th of the price of buying in here locally.  So I now have a dual airbrush setup, so the weekend is looking like a painting mission for sure.


Game wise, the plan is for more Hail Caesar in the coming weeks as I try and finish off some more Greeks, and the local supplier had a sale, so of course I caved in and started another army. I've always want to do a full on Knight army. So I purchased a bunch of boxes (on sale) from Fire Forge. The Teutonic Knights. I'm trying to keep them in there boxes until I complete my Greeks. Which is a seriously challenge. So far I've almost finished one more unit of Greeks.



I've also now got the L'Art De La Guerre rules to read through as a replacement for our 15mm FOG gaming. This might be on the back burner for awhile.

Also on the photography side of things I managed to get my camera fixed after a bit of a disaster. And I've still got 3000 odd photos to sort through from a few weeks back when I went to the 80th Anniversary Air Tattoo for the New Zealand Air Force. I have put together two videos from the trip so far, which I'm rather pleased with.




Sunday, March 12, 2017

The Clash and Smash of Hail Caesar

The South Auckland Gaming club meet this month was back to Hail Caesar, one of my favorite games which we don't play enough. So my Hoplite Greek army made it back to the table.

Mark H. has finally got inspired and made an epic painting mission to have get his Romans all painted up for the day. So my first game was against his Republican Rome army. Mark never having played and me being rather rusty on the rules we took a bit to get into it and made platy of rule corrections along the way. Most of which did impact the game to much.

Deployment under way (First mistake of the day was not knowing the correct support formation)


 Game begins and my Greeks push forward on both flanks


Risky move for my right flank units, leaving there flank open , but it paid off as the Romans weren't able to move fast enough.

Later on in the game things got really messy with units all over the place.

 The epic battle of dice rolls begin as the game swings back and forth with both sides taking heavy damage but not many units breaking and running.


 My light troops with missile weapons get into range and concentrate fire to a good result.


 Things start getting really hairy for both sides as both armies reach breaking point.


The game runs into lunch time as we battle it out. In the end it comes down to a final battle between two units which draw the fight, but as both units are already shaken, so they both have to pass a break test, which for both side will break there respective army, giving victory to the opponent. Mark roll first and passes, I roll second and get snake eye.. epic fail and Mark wins.

A fantastic game, hard fort and close. A great indication of a good set of rules.

The second game (which I didn't take any photos of) was up against more Romans, this time with Kevin at the helm. It was a different period of Romans and a different list (cant recall which list)

This game was simple put  "Utterly brutal". Kevin gets a three move charge across the table into my light troops, and not surprising they get slaughtered. My entire division of light and skirmish units gets into a helter-skelter mission for survival.

But, having learnt from the first game, I had my supporting units in nice and close. Kevin came in charging all over the battle field to quickly find out how hard the Greeks can be if used correctly.

We then got into the grind of the heavy troops versus the heavy troops and units started popping all over the place with both of us rolling snakes eyes far to often.

With a bit of luck on the dice I finally broke the Romans wining the game with a good number of my units still on the table.

So two really great games and a long list of rules to check up on over the coming week.

While all this was going on, Brian and Arthur were playing there first game of L'Art De La Guerre, which is looking like it will be the replacement for Field of Glory (FOG) at the club. There reports all coming in good for the set of rules.



Monday, February 20, 2017

Into the Jungle

Yesterday saw Mark and I get in a small game of Beyond the Gates of Antares on my nice new Deepcut Studio alien planet mat, along with my home made jungle terrain. As Mark was a bit sick of my butt kicking Ghar army, I fielded the 514 points worth of Boromites I had put onto bases. This being my first game with the Boromites It was also a good little learning curve for me as well. The game started good for the Mark with his Concord, there superior range paying off in the first turn. Then a couple of bad choices by me and the Boromites got a right old rogering. With half of my units (all 5 of them) getting dusted quickly. I came back a bit when I got my Lava mites into combat, but ultimately I got wiped out. A fun little game on my awesome looking table. I'm really pleased with how the jungle terrain has come out. Just one more dusting of flocking around the base edges and they will be complete.













I just need to workout how I’m going to do the area terrain edges for the jungle. I’ll have to do some testing with bits of clear acetate or other type of plastic so the alien mat image shows through, then use the jungle terrain in the same fashion as you normally use trees on forest area terrain.

With Hail Caesar coming back to the club next month, my greeks are back out looking for more paint, so it going to be a busy month of painting.




Tuesday, February 14, 2017

The Jungle

With my Ghar now finished, I've started on putting together some Sci-fi terrain to make the games more themed, especially if we manage to get the campaign going.

The first thing I have to say is my wife rocks! She was out doing some girly shopping over the weekend and I get a message "Found some plastic plants..do you want .. $2" . So $12 later she arrive home with six different plant bunches.

Add in some cheap FAS clay, a few old bases and coasters and a small jungle is made.


I also had some old seed pods and a dead branch from one of the trails I've taken to running lately. (they are the brown ones on the left) They will get a lick or two of paint once the clay drys.

Sunday, February 12, 2017

The Ghar

So today I finished off my Ghar army for Beyond the gates of Antares. Pretty sure this is a record for me painting an entire army, from the first purchase to fully painted in exactly 2 months to the day.


My army also includes some Rebel Ghar units, which I will build up if we keep playing, keeping the same colour scheme so I can run either army list.  


With this lot I can run a list 1750 points, or do a 2000 point list by bulking all the units up with their respective unit options. 










I've also created a massive excel spread sheet as an army builder. I've currently got the Ghar and Boromite armies all setup and working, with unit option selections, points calculation etc. It's been a mind bending experiment into excel logic and advanced formulas, but it was a good little challenge for the brain and good training for me work wise. It's still got a long way to go with getting the other army list into it. I'm pretty pleased with the outcome thought. 
Look forward to getting some more games in and also for my Boromite army to arrive so I can start work on them.